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2016 – The Year of Virtual Reality

Serious Games InternationalBusiness Development 2016 – The Year of Virtual Reality

2016 – The Year of Virtual Reality

Our virtual reality training systems are used in classrooms around the world to simulate dangerous and complex scenarios safely and cost effective.

 

Analysts are tipping 2016 as a breakthrough year for virtual reality with major product launches on the horizon. Virtual reality could be as big for businesses as e-mail. From city planning and luxury cruises to collaborative engineering and data presentations, here are 10 top areas being revolutionised by VR.

 

Click here to see the feature we sponsored in the Times – http://raconteur.net/virtual-reality

 

SGIL